Also, "The Naked City" explains Bekowsky's sudden promotion to Homicide, as seen at the start of "Manifest Destiny".
This is noticeable at several points, such as a throwaway line near the beginning of "A Marriage Made in Heaven" concerning a girl named Anna Rodriguez, which makes no sense unless you play the PS3 version or the Complete Edition on PC/360, where the case "The Consul's Car" is included. While several cases related to the existing desks have been released (5 in total, comprising roughly 4 GB of data), there's still a lot more content that is unaccounted for. Reportedly, the game was originally so large that they had to cut out much of the content just to fit the core story cases onto three disks for the Xbox 360.Noire being Team Bondi's first and last game. The end result was the company gaining the ire of Australia's game development community, Rockstar cutting their ties, and L.A. Troubled Production: Team Bondi's founder ruled the development of the game with an iron fist, chewing up and spitting out a huge amount of prospective employees and subjecting whoever was left to insane amounts of unpaid overtime.Saved from Development Hell: Trailers were running for this game for at least four years before its release, and judging from the increase in "Rockstarisms" in the later trailers, it underwent many design changes.In addition, Los Angeles had no activities in it, and served only as background and no reason to explore except to get an Achievement for visiting landmarks. How shitty? There was only one animation artist, which is why all of the non-motion captured movement was extremely stilted. Plus, studio head Brendan McNamara was charitably described as "a tyrant" by most of the workers. Development Hell: Beyond the obvious fact that the game took over seven years to make, there's a literal example here.Noire notebook, now go get cracking on those cases! Defictionalization: Hey kids, you now can get your very own L.A.The next project, Whore of the Orient, never made it past conception stage. It destroyed the relationship with Rockstar and ensured they would never get another publisher. Though the game was a critical and commercial success, the studio suffered from terrible working conditions, high staff turnover, and endless delays. Creator Killer: Team Bondi shuttered months after release (their doors officially closed October 15th, 2011).